Reviewed · GHENT TOURS
Children’s escape game in the city of Ghent Marsupilami
Marsupilami’s family has been captured by the hunter Bring Mr. Backalive, and your team has 90 minutes to help save Bibi, Bobo, Bibu, and their mother. This self-guided city game turns central Ghent into a comic-book mission, mixing a treasure hunt with puzzles and short story moments.
I like two things right away: the game is private for your own group, and the price is charged per group rather than per person. I also like that it gets children looking at Ghent while they play, instead of simply walking past the city sights.
The main catch is that you must bring a charged smartphone. The phone and its battery are not supplied, and the game depends on the CODDY app, so a flat battery can spoil the fun before the rescue is complete.
Key details before you book

- The story centers on Marsupilami’s captured family: Your mission is to find Bibi, Bobo, Bibu, and their mother.
- The route starts and ends at Saint Michael’s Bridge: You get a city walk without needing to arrange separate transport between the opening and finish.
- The game lasts about 1 hour 30 minutes: That is a useful length for families, long enough to feel like an outing without taking over the whole day.
- One private group can include up to six people: The $24.17 price can be good value when shared by a larger family or small group.
- CODDY runs the game through a smartphone: Install the app before setting out, and bring a fully charged phone.
- The game is offered in English: That makes it practical for international families visiting Ghent.
A Marsupilami rescue in central Ghent

This is not a standard guided walk with a guide reciting dates and names. You and your group become the characters in a rescue mission. Bring Mr. Backalive has taken Marsupilami’s family, and you must tackle challenges, solve puzzles, and work through obstacles placed by enemies.
The story gives children a clear reason to keep moving. A normal city walk can lose younger children after a few streets, but a search for Bibi, Bobo, Bibu, and their mother gives the route a simple goal. You are not just walking to the next point. You are trying to complete the next part of the rescue.
The game also uses allies and enemies as part of the plot. The available information does not list every character or puzzle, so you should not expect a published step-by-step route before you begin. Instead, the CODDY app directs the action as your group progresses.
That format suits families who like a little independence. You can move at your own pace, discuss the answers together, and pause briefly if someone needs a rest. The trade-off is that there is no on-site game leader to explain a puzzle in person or keep the group moving.
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Starting at Saint Michael’s Bridge

The meeting point is Saint Michael’s Bridge, at Sint-Michielshelling in Ghent. This is both the start and finish, which keeps the day simple. You do not need to find a second endpoint or work out how to return to your hotel from somewhere else in the city.
The bridge is a sensible place for a city game because it puts your group in the heart of Ghent from the first minute. The setting helps the story feel connected to the city rather than confined to a room. You begin with a view of Ghent around you, then use the app to follow the mission.
The exact puzzle stops are not specified, so I would treat the route as a guided game rather than a fixed sightseeing checklist. You may pass streets, buildings, and public spaces that are useful to the story, but the central purpose is solving the mission. If your family wants a formal explanation of Ghent’s architecture or history at every stop, this is not the right format.
Before leaving the bridge, install CODDY and check that the game works on your phone. The practical tip is simple: wear good walking shoes and charge your GSM fully. The game lasts around 90 minutes, and a phone that starts at half power may not finish comfortably, especially if you use it for photographs or navigation before and after the activity.
How the 90-minute puzzle route works
The activity combines a treasure hunt and comic-strip storytelling. You follow the game through Ghent, meet challenges, and solve puzzles that move the rescue forward. The format asks children to watch, think, and cooperate rather than simply follow an adult from one place to another.
Expect the group to share the work. One child may spot a clue, another may enjoy the character story, and an adult may handle the phone or help with a tricky answer. Because the activity is private, you do not have to solve puzzles in front of an unfamiliar group.
The game length is also well judged for a family outing. At about an hour and a half, it can fit into a morning or afternoon without using the whole day. You can pair it with another Ghent activity, a meal, or free time before or after. Food and drinks are not included, so plan those separately.
The game is available from noon to 11:30 p.m. daily during the stated operating period, which runs through December 7, 2026. Those broad hours give you room to choose a time that fits your plans, but the city will feel different at midday than late in the evening. Families with young children will usually find a daytime start easier, while older children may enjoy the extra atmosphere of a later session.
The game’s validity lasts up to three years. That is unusual flexibility if your plans change, though you still need to confirm the chosen time and local operating details when booking. The activity also includes 24/7 online support, useful if you have trouble starting the game or need help while using the app.
Why the private format matters

This is a private activity, so only your group takes part. That matters more than it may sound. Children can answer loudly, take a wrong turn in their thinking, and try again without feeling watched by strangers.
A private format also lets adults adjust the pace. If one child needs a short break, your group can take it. If everyone is excited and moving quickly, you are not waiting for a larger party to catch up.
The downside is that all the energy must come from your own group. A human guide can encourage shy children, explain a difficult clue, and add local stories that are not in the app. Here, parents and older children need to keep the mission going themselves.
The group limit is six people. For a family of four to six, the $24.17 group price works out at roughly $4 to $6 per person before any currency or booking differences. That is strong value for a 90-minute private activity, especially when compared with paying individual admission prices. For only one or two people, the group price is less of a bargain, but the private setup still has appeal.
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Preparing children for the Marsupilami story

The game assumes that Marsupilami is familiar enough to carry the story. That may be true for some families, but many children may not know the comics or the characters. Before you go, spend a few minutes introducing Marsupilami, Bring Mr. Backalive, and the family members Bibi, Bobo, and Bibu.
This small bit of preparation can make a real difference. Children understand the mission faster when they know who needs rescuing. They are also more likely to care about the story if the names and characters are not completely new when the game begins.
You do not need a long lesson. A quick look at the character artwork or a short explanation of the family is enough to give the rescue some meaning. If your children already know Marsupilami, the comic-book setting should feel natural from the start.
The game is offered in English, so English-speaking families can follow the story and instructions in that language. If your children read slowly in English, an adult may need to read clues aloud and help explain them. The activity data does not state the reading level or exact puzzle style, so younger children will likely benefit from active adult support.
Seeing Ghent through a game

The strongest sightseeing feature here is the change in attention. Instead of asking children to admire a building because an adult says it matters, the game gives them a reason to look around. A clue or challenge can turn an ordinary street into part of the mission.
That does not mean the game replaces a proper Ghent tour. You will not receive a full historical lecture, and the supplied details do not promise a guide at each stop. Think of it as a playful way to get a taste of the city center while keeping a family group involved.
I like this approach for a first visit when children need some structure. It gives you a set activity without locking you into a large group schedule. It can also work after a museum visit or a long train journey, when a simple goal helps everyone get outside and walk.
You should keep your expectations clear. The focus is Marsupilami and the puzzles, not a detailed account of Ghent’s past. Adults who want history may need to add that context themselves as you move through the city.
What is included, and what you must bring

The package includes the game, 24/7 online support, validity for up to three years, a fun city tour, and a summary of your adventure with photos at the end. The photo recap is a nice finishing touch because it gives your group a record of the mission rather than leaving the experience as a set of half-remembered clues.
Bring your own smartphone. A phone and its battery are specifically not included, so this is not an activity where you arrive empty-handed and receive equipment. Install CODDY before starting, and make sure the app is ready before you reach Saint Michael’s Bridge.
You should also bring:
- A fully charged phone
- Good walking shoes
- Any drinks or snacks your family may need
- Enough time to reach the bridge before your selected start
Food and drinks are not part of the price. Since the game lasts around 90 minutes, most families can plan a meal before or after rather than expecting a refreshment stop during the mission.
Service animals are allowed. The activity is near public transportation, and most people can take part, but no detailed accessibility information is provided. If your group has specific mobility or access needs, ask CODDY before booking so you can confirm that the route suits you.
Cancellation and timing advice

You can cancel for a full refund up to 24 hours before the experience starts. Inside that 24-hour window, the amount paid is not refunded, and changes are not accepted.
The cut-off is based on local time in Ghent. I would avoid booking the game so tightly against a train, flight, or another timed attraction that a small delay could put the money at risk. The flexible three-year validity helps with long-range planning, but it does not remove the 24-hour cancellation rule for a chosen session.
Who will enjoy this Ghent activity most
I would choose this for families with children who like stories, comic characters, treasure hunts, and solving problems together. It is also a good option when you want a private activity rather than a scheduled group tour.
The format suits a family that is happy to use a phone and manage the game independently. Adults should be ready to read instructions, encourage cooperation, and help children stay focused if a puzzle takes time.
It may be less suitable if your main goal is formal sightseeing, a food experience, or a detailed history tour. It is also not ideal if nobody in the group wants to carry and use a smartphone. The game’s success depends on both the story and the technology.
Is the $24.17 group price good value?
For up to six people, the price is attractive. A family of six pays about $4 per person, while a family of four pays about $6 per person. That buys roughly 90 minutes of private entertainment, a city walk, the app-based mission, online support, and a photo summary.
The value is best when you use the private nature of the experience. You are paying for a shared family activity, not just a route between points. Children get a role in the outing, adults can join the puzzle solving, and nobody has to fit into another group’s pace.
The price looks less impressive for a very small party, but even then it can be cheaper than several individual attractions. Since food, drinks, and the phone are extra, include those small costs in your day plan.
Should you book the Marsupilami game?
Book it if you want a light, playful way to explore Ghent with children, and if your family enjoys puzzles more than lectures. The private group format, English instructions, flexible game validity, and low per-person cost make it a practical choice for families of four to six.
Prepare first by introducing Marsupilami, installing CODDY, charging your phone, and putting on good walking shoes. Skip it if you want a guide-led history tour or if your group would rather sightsee without using a phone.
FAQ
Where does the Marsupilami escape game start and finish?
It starts at Saint Michael’s Bridge, Saint Michael’s Bridge, Sint-Michielshelling, 9000 Gent, Belgium. The activity ends back at the same meeting point.
How long does the game last?
The game takes approximately 1 hour and 30 minutes.
How many people can join one group?
The activity is private and allows up to six people in one group.
Is the game available in English?
Yes. The game is offered in English.
Do I need to bring a smartphone?
Yes. The game uses the CODDY app, and a smartphone and battery are not included. Install CODDY and bring a fully charged phone.
Can I cancel for a refund?
You can cancel at least 24 hours before the local start time for a full refund. Cancellations or changes made less than 24 hours before the start are not refunded or accepted.
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