Reviewed · SELF-GUIDED TOURS
Discover Mechelen while escaping the zombies! Escape room
Virtual zombies, city streets, secret corners, and a smartphone full of clues: this Mechelen game turns a regular walk into a 120-minute escape challenge. You follow missions through the city, answer puzzles, and make choices that send the story in different directions. I like the mix of sightseeing and play, and I like that you explore as a private group rather than joining strangers. The main catch is simple: some assignments may not feel clear, and a few puzzles may not match their surroundings closely enough.
I also like the freedom. There is no fixed guide pacing you, and the game can suit a family, a group of friends, or a small private party. You get 24/7 online support, hints to keep the game moving, and a photo summary at the end. Still, bring a fully charged phone and expect a self-guided experience, not a polished walking tour with a human guide explaining Mechelen at every stop.
Key points

- Virtual zombie story: Escape a zombie-infested version of Mechelen through missions and decisions made in the app.
- Two hours on foot: Plan for about 120 minutes of walking, puzzle solving, and route finding.
- Private group format: Only your own family or friends take part.
- Melaan start and finish: The activity begins and ends at Melaan in central Mechelen.
- Hints keep you moving: The app provides help when a puzzle proves hard to spot or understand.
- Good value for casual groups: At about $23, the price covers a city game, online support, and a final photo summary, but not food, drinks, or a phone.
A zombie story built into Mechelen’s streets

The basic idea is easy to grasp. Your group must escape virtual zombies while walking through Mechelen and completing a series of missions. The smartphone app guides you from one task to the next, and the city itself supplies the setting.
That format gives you a different reason to look around. Instead of simply following a guide from one sight to another, you search your surroundings for clues and details that may help answer the next puzzle. The game also promises access to some of Mechelen’s less obvious corners, so your walk can take you beyond the most familiar route.
I would think of this as a city walk with a story layered on top, not a traditional escape room. You are not locked in a room, and the experience depends on your group noticing things, discussing answers, and keeping the app moving.
The zombie theme adds a light sense of urgency, though the supplied details describe the zombies as virtual. That matters if you are looking for family entertainment rather than a frightening horror attraction. The strongest part of the concept is the way it encourages you to explore Mechelen with a purpose.
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What the 120-minute route feels like
The experience begins at Melaan, 2800 Mechelen, and returns to the same meeting point. The exact stop-by-stop route is not specified, so I would avoid planning around particular landmarks. Instead, allow the full two hours for a sequence of walks, app instructions, puzzle attempts, and decisions.
At the start, your first job is to get the app working and understand the game’s rules. You will want your group together before setting off. One person can hold the phone, but a shared screen may make it easier for everyone to follow the instructions and inspect clues.
The route then unfolds through missions. You may need to study a building, street detail, sign, or other feature near you, but the precise challenges can vary according to the game’s design and your choices. The important point is that the surroundings are part of the puzzle. If your group rushes from screen to screen, you may miss the details that make the walk work.
As you progress, your decisions shape what happens next. The game can take your group in different directions depending on what you choose to do. That gives the outing more personality than a simple list of clues, though it also means you should accept that your route may not match another group’s experience exactly.
Some tasks may require patience. One useful feature is the hint system. If you have searched the wrong corner or misunderstood an assignment, a hint can prevent the game from stalling. I would use it before frustration takes over. The goal is to enjoy the city and the story, not to prove that your group can refuse help for two hours.
Why the city setting adds value

A room-based escape game gives you a controlled setting. This one gives you Mechelen. You walk through public streets, see parts of the city along the way, and use real surroundings as part of the fiction.
That makes the activity useful for people who want a gentle introduction to Mechelen. It does not replace a proper history tour, since the app’s main focus is the zombie plot and its missions. Still, the walk can draw your attention to places you might otherwise pass without notice.
One participant specifically appreciated seeing even more beautiful parts of Mechelen while playing and picking up some knowledge along the way. That is the right way to frame the sightseeing value. You may learn something and notice attractive corners, but the amount of historical detail depends on the missions rather than on a dedicated city guide.
The outdoor format also gives you more room than an indoor game. Families can walk, talk, and pause if needed. Friends can split the puzzle work among themselves. If the group wants a fast-paced contest, you can focus on solving. If you prefer a relaxed outing, you can treat the game as a playful walking route.
The tradeoff is that public streets are not designed as an escape-room set. A clue may be harder to identify, and the right answer may not feel perfectly tied to the place around you. That is where the experience can lose momentum.
Puzzles, assignments, and the role of hints

The puzzles are the heart of the activity, and this is where expectations matter most. The game promises several missions, answers, and discoveries, but the available information does not provide a full sample puzzle list. You should therefore expect a broad city-game format rather than a fixed set of famous challenges.
I like that you solve the tasks as a team. A child may spot a detail first, while an adult may make sense of the instructions. The shared problem solving gives the walk a clear purpose and can help keep a mixed-age group involved.
At the same time, the assignments may not always be immediately clear. One poor experience found the instructions confusing and felt that the searches did not connect closely enough with the locations. That is a fair warning. If your group needs crisp instructions and perfectly engineered clues, this may feel loose.
The hint tool is not just a bonus. It is part of the practical design. Another participant found that the hints helped prevent the group from giving up when a task took too long. I would treat hints as a normal part of play, especially if you are with younger children or have limited patience for repeating the same search.
A good approach is to read each assignment slowly, look around before guessing, and make sure everyone understands the goal. If a clue seems impossible, use the hint rather than wandering far from the intended area. The private format means you can set your own pace, but it also means your group must manage its own momentum.
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A family activity with a flexible pace

This game suits families particularly well when the children enjoy phones, puzzles, and light adventure. A 12-year-old and grandparent can share the task, with one person handling the app and another watching the street for useful details.
The activity can also work for friends who want something more active than sitting in a café. Since it lasts about two hours, it fills a useful part of a day without taking over the whole schedule. You can walk, discuss choices, and see Mechelen along the way.
I would be more cautious with very young children, because the details do not state a minimum age or explain how scary the zombie theme feels. The zombies are virtual, but the game still needs players who can follow app instructions and take part in puzzles.
It is also a better match for a group that enjoys cooperation than for a person hoping for quiet sightseeing. You will need to pay attention to the phone and your surroundings at the same time. Keep the group together and let one person watch the route while another reads the instructions.
Because the activity is private, your group does not have to match a stranger’s speed or mood. That is a real advantage for families and friends. You can pause briefly, discuss an answer, or take in an attractive spot without holding up another party.
The $23 question: fair value or not?

At about $23, the price is reasonable if you want a structured activity for a private group. You are paying for roughly two hours of entertainment, a self-guided city route, app-based missions, online support, and a photo summary at the end.
The value is strongest when several people share the experience. A group gets a private game and a city walk without paying for a live guide. The final photos also give you a small record of the outing, which adds more value than a game that simply ends when the last puzzle is solved.
The price does not include food or drinks, so plan those separately. Your smartphone and its battery are also your responsibility. I would charge the phone fully before starting and consider bringing a power bank if your device loses power quickly. A dead phone would stop both the clues and the route.
You also receive validity for up to three years. That is unusually flexible for a booked activity and useful if your plans change or you want to save the game for a later visit. The stated operating period runs from June 28, 2020, through June 16, 2026, with bookable hours listed from midnight to 11:30 p.m. daily. Check the exact availability when you choose your date.
What happens at the end of the game

The route finishes back at Melaan, the same place where you begin. That makes the activity easy to fit into a day in Mechelen. You do not need to arrange a separate pickup or figure out where the game ends.
After completing the game, you receive a summary of your adventure with photos. This is a pleasant closing touch, especially for a family group or friends marking a special day. The available details do not specify how many photos you receive or how they are delivered, so I would see this as a bonus rather than the main reason to book.
The ending also gives you a natural point to continue your day. Since food and drinks are not included, you can choose your own café or meal afterward rather than being tied to a set package.
Practical details before you book

The activity runs every day during the listed operating period, from 12:00 a.m. to 11:30 p.m. The exact time format is broad, so confirm your preferred start time during booking.
You receive confirmation at the time of booking. The game includes 24/7 online support, which is useful if the app or a mission causes trouble during your walk. It is still wise to begin with a charged phone and a reliable connection.
The meeting point is near public transportation, and service animals are allowed. Most people can participate, but the activity requires walking through the city and using a smartphone. No separate accessibility details are provided, so contact the provider if your group has specific mobility needs.
Only your group takes part. That private setup is one of the clearest advantages, since your family or friends can decide how much time to spend on each puzzle. Coddy is the provider.
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations inside that window are not refunded, and changes made during the final 24 hours are not accepted.
Who should book this Mechelen escape game?
I would choose this activity if you want a playful way to walk around Mechelen and your group enjoys solving problems together. It is especially suitable for families with older children, friends who like app-based games, and visitors who want a private outing with a flexible pace.
I would skip it if you want detailed historical commentary, a human guide, or clues that are guaranteed to be obvious at every stop. The game can introduce you to attractive corners of the city, but the sightseeing is tied to the puzzle design.
My advice is to book with the right expectations. Bring a charged smartphone, stay alert to the city around you, and use the hints when needed. At $23, the activity offers a fair way to add a story and a little teamwork to your time in Mechelen, provided you are comfortable with the occasional unclear assignment.
FAQ
How long does the Mechelen zombie escape game last?
The activity lasts approximately 120 minutes, or two hours.
Where does the game start?
The game starts at Melaan, 2800 Mechelen, Belgium.
Where does the activity finish?
The activity ends back at the meeting point at Melaan.
Is this a private activity?
Yes. Only your own group takes part in the activity.
Do I need a smartphone?
Yes. The game is guided by a smartphone application, and a smartphone is not included.
Is a phone battery included?
No. You need to bring your own charged phone and battery supply.
Are food and drinks included?
No. Food and drinks are not included in the price.
Is online support available during the game?
Yes. The experience includes 24/7 online support.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the local start time. Cancellations within 24 hours are not refunded, and changes during that period are not accepted.
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