Reviewed · LIEGE TOURS
Discover Durbuy by playing! Escape game – The alchemist
Durbuy turns its small medieval street plan into a game board in The Alchemist, a self-guided mystery played outdoors. You take the role of an alchemist, question the story behind a village girl’s witchcraft accusation, and solve puzzles linked to witnesses around town. The final choice is yours: defend Josyne or support the accusation.
I like two things right away: the game makes you walk through Durbuy instead of simply looking at it, and the story gives children a reason to pay attention. I also like the low group price, with up to six people included, plus live chat through the Coddy app when a clue slows you down. The main drawback is that the puzzles may feel easy for experienced escape-game players, and some groups finish in about an hour.
Key points to know before you book

- A mystery across Durbuy: You investigate Josyne’s witchcraft accusation while moving through the town.
- One named itinerary stop: The route includes Anticline, with the rest of the adventure unfolding through Durbuy’s streets.
- Private group format: Only your group takes part, with up to six people covered by the listed price.
- English and app support: The game is offered in English, with 7/7 online support and live chat in the Coddy app.
- A flexible outdoor activity: The listed operating hours run from noon to 11:30 p.m., Monday through Sunday.
- A short city tour with puzzles: Expect roughly two hours, but allow for a quicker finish if your group solves clues fast.
Durbuy becomes the setting for a witchcraft mystery

The Alchemist is not a room with locked doors and ticking clocks. It is an outdoor escape game spread through Durbuy, a compact Belgian town known for its small scale and winding streets. Your phone provides the instructions and clues, while the town supplies the setting.
You play as an alchemist investigating why Josyne, a village girl, has been accused of witchcraft. To reach the truth, you solve puzzles connected to witnesses in the story. The game asks you to gather enough information to make a judgment, then choose to defend Josyne or support the accusation.
That setup gives the walk a clear purpose. Instead of wandering from one sight to the next, you have a task at each stage. I find that especially useful in a small town, where a standard sightseeing stroll can be finished quickly. Here, the streets become part of the activity.
The game is offered in English, which makes it practical for international visitors. Since it is played through the Coddy app, you should expect to read instructions, inspect clues, and enter answers on your smartphone. Bring a charged phone. The phone itself and its battery are not included.
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The Anticline stop and the circular route
The named stop on the route is Anticline. The available details do not give a full stop-by-stop map or describe exactly which puzzle appears there, so you should think of it as one identified point within the wider game rather than a separate attraction with a long presentation.
The route then carries you around Durbuy as you work through the case. One useful point about this town is also the route’s main limitation: Durbuy is very small. You may pass through the same area more than once, and the walk can feel circular. That is not a flaw in the app alone. A compact town leaves only so many streets for a puzzle route.
I would treat the repeated streets as part of the game’s rhythm. You are not following a straight sightseeing line from landmark one to landmark two. You are revisiting places as new information appears. Still, if you prefer a clean route with no backtracking, this may test your patience.
The walk is described as a fun city tour with facts about Durbuy. That adds value for families. Children can focus on solving the next clue, while adults get a little local context along the way. The activity does not require you to choose between sightseeing and entertainment, although it is not a full guided history tour.
How the clues and witnesses shape the experience

The story depends on witnesses. Each puzzle helps you understand the accusation and decide what happened to Josyne. Clues are present at every step, so you are not left with a completely blank puzzle and no way forward.
This is a good fit if your group enjoys solving things together but does not want a highly demanding competition. You can divide the work naturally: one person reads the story, another studies the clue, and someone else enters the answer. With six people, that teamwork matters. With only two people, the experience may feel more focused and easier to manage.
The puzzle level is the biggest question mark. One account described the search tasks as more challenging than expected and worth the effort. Another group finished in about an hour and found the riddles not very difficult. Both points can be true. Puzzle difficulty depends on your group’s age, language comfort, and experience with escape games.
I would book this for a light mystery rather than for expert-level puzzle design. If you regularly play escape rooms and want difficult logic problems, you may find the game too gentle. If your group includes children or casual players, the simpler level can be a benefit.
When you get stuck, the Coddy app offers live chat support. That is an important safety net, especially in a self-guided activity. You do not need to wait for a guide to appear in town, but you do need reliable access to your phone and the app.
Why families may find it useful

The activity has a built-in story, movement, and simple historical information about Durbuy. That combination can work well for families who want to see the town without asking children to follow an ordinary walking tour.
The private format helps here. Only your own group participates, so you can pause, discuss a clue, or adjust the pace without keeping up with strangers. A child who spots a detail first can take the lead. An adult can help with reading or with the app.
The story’s final decision also gives the experience a little more weight than a chain of unrelated riddles. You are not only trying to reach the next answer. You are trying to understand the accusation and decide how to respond.
The timing is flexible within the listed opening hours, from 12:00 a.m. to 11:30 p.m. daily. Because the activity is outdoors and self-guided, you can select a start time that suits your day. The published hours use midnight notation, so check the booking details carefully when selecting a time. The activity begins and ends at Place aux Foires in Durbuy.
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Price, group size, and what you really receive

The listed price is $23.66 per group of up to six people. That is strong value if you fill the group, since the cost is not listed per person. A six-person group pays less than $4 per person at that rate. A couple pays the full group price, so the value is better for families or friends sharing the booking.
You are paying for a private, app-based game and a city walk, not for a personal guide. The price includes 7/7 online support and a summary of your adventure with photos at the end. Those extras make the activity feel more complete, but you should not expect food, drinks, or a supplied smartphone.
The photo summary is a nice finishing touch for a short town visit. It gives your group a record of the game without adding a separate photography service. Still, keep your expectations in proportion. The core product is the puzzle walk.
There is no food or drink included, so plan a café stop before or after the game. Since the activity ends where it starts, Place aux Foires is also a simple point for meeting your group again after a break.
Timing: plan for two hours, but keep your day flexible

The stated duration is about two hours. That is a sensible amount of time to reserve, particularly if you want to read the story carefully, discuss answers, and use the support chat when needed.
Do not assume the full two hours is guaranteed. At least one group completed the activity in roughly one hour, and the puzzle level was considered modest. If your group works quickly, you may finish early. That can be useful if you have a restaurant reservation or another Durbuy visit planned.
I would avoid scheduling something immediately afterward unless you are comfortable with a shortened or flexible buffer. The route may include repeated sections of town, and the time needed will depend on how quickly your group solves the clues.
Because the game is available throughout the day and evening according to the listed hours, you have room to choose. A daytime start may make it easier to read clues and notice details in the town. An evening start could offer a different mood, but the supplied information does not promise special night effects or lighting, so do not book it expecting a separate nighttime version.
What to bring and how to prepare

Bring a smartphone with enough battery for the entire activity. The game is app-based, and the phone is not supplied. A power bank is a sensible precaution, especially if your phone is already low when you arrive.
You should also make sure the person booking can access the Coddy app and the game instructions. The activity is mobile-ticket based, and confirmation is provided at booking. Since the support chat operates through the app, your phone is both your ticket and your game tool.
Wear shoes suitable for walking around town. The supplied information does not describe the surface or any special physical demands, but the activity takes place on city streets and requires moving between clue points.
There is no stated meal stop, guide-led briefing, or supplied equipment. Pack only what you need for a walk and a phone-based game. Service animals are allowed, and most people can participate.
The private format is a real advantage

Only your group takes part. That matters more than it might seem. A private game lets you set your own pace and keeps the story within your party. You can stop for a photo, explain a clue to a child, or take a short break without holding up a larger group.
The format also makes the activity suitable for mixed ages. You do not need every person to be equally good at puzzles. One person can focus on local facts, another on the story, and another on the answer screen.
The downside is that your group supplies all the energy. A guide is not walking beside you to keep the mood moving or explain Durbuy in person. If nobody in your party enjoys reading instructions and organizing the next step, the activity may feel less natural than a guided walk.
Who should book The Alchemist
I would recommend it most to families, couples, and friend groups looking for a low-cost way to spend part of a day in Durbuy. It gives children a role, adds a mystery to the streets, and includes some facts about the town without requiring a formal tour.
It also suits visitors who prefer private activities. You can play in English, use the app for help, and choose a time within the broad daily schedule. The group price is particularly attractive when six people share it.
I would be more cautious if you are an experienced escape-room player looking for hard puzzles. The available feedback is mixed, but a one-hour finish and comments about an easy riddle level suggest that the challenge may not satisfy serious puzzle fans.
You should also know that Durbuy’s small size shapes the route. Passing through the same areas can make the walk feel like a loop. If you see that as a chance to notice more of town, you will probably accept it. If you want a one-way route with a new view at every turn, choose another format.
Should you book this Durbuy escape game?
Book The Alchemist if you want a private, inexpensive town activity with a clear story and light puzzle solving. The strongest reasons are the walk through Durbuy, the family-friendly structure, the English app, and the ability to get live help every day.
Skip it if your priority is a demanding escape challenge or a traditional guided tour led by a local person. The game can finish early, and the compact route may send you around familiar streets more than once.
For a group of up to six, the price makes the decision easier. Bring a charged smartphone, allow two hours, and treat the game as a playful way to see Durbuy rather than as a full-scale escape-room test.
FAQ
Where does The Alchemist start?
The activity starts at Place aux Foires, Pl. aux Foires, 6940 Durbuy, Belgium.
Where does the activity end?
The game ends back at the meeting point at Place aux Foires.
How long does the escape game last?
The expected duration is approximately two hours, although some groups may finish sooner.
How much does the activity cost?
The listed price is $23.66 per group, with up to six people included.
Is this a private activity?
Yes. Only your group participates in the activity.
Is the game available in English?
Yes. The experience is offered in English.
Do I need a smartphone?
Yes. The game uses the Coddy app, and a smartphone is not included.
Is phone battery included?
No. You need to bring a charged phone and provide your own battery or power bank.
Is online assistance available?
Yes. The experience includes 7/7 online support, and live chat is available through the Coddy app.
Is food or drink included?
No. Food and drinks are not included.
Can I bring a service animal?
Yes. Service animals are allowed.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made within 24 hours are not refunded, and changes within that period are not accepted.
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